

I don't like to release versions too frequently but Version 2. Thanks Dave! Is there a way to not swap, but just copy UV mapping from dfferent channel and so it will stay at that channel too? Problems in earlier versions of 3DSimED prevented this from working.

I think the solution might be, to keep channel's 2 UV mapping as it is, and just copy its mapping to channel 0 to fix UV for the main texture. Sorry there is not a way to copy rather than swap.

I am afraid you will have to be happy just to have a 'diffuse' shader for the badges, for now Posted: Thu Apr 21, pm.

(From now on the repetitive task that I would like to automatize)ĥ. Open the tree that will be used as a seed. Copy the ground reference terrain object from the main scene and paste it into tree group object.ģ. Here is a more detailed description of the process:Ģ. There are thousands of trees in a race track and the limitations of the tool I need to use, make it a very time and mood consuming task.įor each tree-group object I need to paste every type of tree I wish to use in several coordinates which I grab directly from the terrain. I am a track modder for sim racing titles and there is one repetitive task which I would like to automatize: planting trees. I am new to the forum and the tool and I would like to get some advice regarding the script that I would like to create and which has taken to me here.
