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3dsimed3 activation key
3dsimed3 activation key









3dsimed3 activation key

I don't like to release versions too frequently but Version 2. Thanks Dave! Is there a way to not swap, but just copy UV mapping from dfferent channel and so it will stay at that channel too? Problems in earlier versions of 3DSimED prevented this from working.

3dsimed3 activation key

I think the solution might be, to keep channel's 2 UV mapping as it is, and just copy its mapping to channel 0 to fix UV for the main texture. Sorry there is not a way to copy rather than swap.

3dsimed3 activation key

I am afraid you will have to be happy just to have a 'diffuse' shader for the badges, for now Posted: Thu Apr 21, pm.

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  • Here is the code I finally used to solve my problem and the videos describing the problem and once solving it. If requested, I could upload a video of the process of planting trees although I understand that it should be quite clear with the description I made. I would be very thankful if someone could list which are the tool commands that I would need to use or if there is another thread with a similar application that I could read as a reference. I would then move the mouse to another spot and press the hotkey to plant a second tree, and so on. I would place the mouse where I want my tree planted and I would press a hotkey to activate the script and plant the tree. The focus would be in the tree group object window. Click in accept button in the instance menu.Īs you see, it is a very simple thing but that takes hours doing it manually. Click at MR button in the instance menu.ĩ. Paste the tree (ctrl+v or by clicking in the deployable menu)Ĩ. This menu appears at the same relative position wrt where the right click has need done.ħ. Click at memorize XYZ in the emerging menu. Right click at the terrain spot where you want the tree to be planted.Ħ.

    3dsimed3 activation key

    (From now on the repetitive task that I would like to automatize)ĥ. Open the tree that will be used as a seed. Copy the ground reference terrain object from the main scene and paste it into tree group object.ģ. Here is a more detailed description of the process:Ģ. There are thousands of trees in a race track and the limitations of the tool I need to use, make it a very time and mood consuming task.įor each tree-group object I need to paste every type of tree I wish to use in several coordinates which I grab directly from the terrain. I am a track modder for sim racing titles and there is one repetitive task which I would like to automatize: planting trees. I am new to the forum and the tool and I would like to get some advice regarding the script that I would like to create and which has taken to me here.











    3dsimed3 activation key